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Why does EEVEE's Ambient Occlusion darken vertical surfaces seen obliquely in reflection planes? Is there a way to make it not do that? - Blender Stack Exchange
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Eevee: No Ambient Occlusion in render output (combined), while viewport has ambient occlusion - Blender Stack Exchange
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Implement GTAO as an alternative ambient occlusion method for Godot 3.x · Issue #3223 · godotengine/godot-proposals · GitHub
![Why does EEVEE's Ambient Occlusion darken vertical surfaces seen obliquely in reflection planes? Is there a way to make it not do that? - Blender Stack Exchange Why does EEVEE's Ambient Occlusion darken vertical surfaces seen obliquely in reflection planes? Is there a way to make it not do that? - Blender Stack Exchange](https://i.stack.imgur.com/fNCfH.jpg)
Why does EEVEE's Ambient Occlusion darken vertical surfaces seen obliquely in reflection planes? Is there a way to make it not do that? - Blender Stack Exchange
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